PlatinumGames Director Hideki Kamiya apologizes to Microsoft for the cancellation of Scalebound • Eurogamer.net


PlatinumGames director Hideki Kamiya has publicly apologized to Microsoft for the cancellation of Scalebound.

Speaking in a new interview on YouTube channel Cutscenes, Kamiya spoke candidly about the development challenges Platinum faced with the dragon-powered Xbox One exclusive, admitting, “We didn’t have enough experience.”

“We were working in an environment that we weren’t used to,” Kamiya said.

“We were developing on the Unreal engine. We also lacked the know-how to build a feature-based game online. The obstacles that we had to overcome were very important.

“We didn’t have enough experience and we couldn’t get past that wall, which ultimately led to what happened.

“I’m sorry for the players who were looking forward to it, and furthermore I’m sorry for Microsoft for trusting us as a business partner. I want to apologize both as the creator and as the member of PlatinumGames. “

Scalebound was a highly anticipated Xbox One exclusive announced by Microsoft at E3 2014. Here’s that eye-catching revealing moment:

As development struggled, Scalebound did not materialize. A PC version was mentioned at E3 2016, where cooperative gameplay was showcased at Microsoft’s press conference. Kamiya himself took the stage to present the clip:

But Microsoft canceled Scalebound in early 2017 and that was it. According to Eurogamer sources, work on the game took a serious hit in the fall of 2016, when several senior members of the development team were forced to take a month under the pressure of the heavy workload of the game. project. These project members then returned, but Scalebound was now late. With lingering issues with the game engine and late deadlines, the decision was made that the project could not continue.

In April 2020, Xbox boss Phil Spencer said IGN Scalebound was “something we’ve all moved past,” while admitting regrets about how the game’s development went.

“It’s tough,” Spencer said. “I have a lot of respect for Platinum, [director Hideki] Kamiya-san and the team and I feel no ill will. And we talk to these guys – there’s no animosity between the teams. We tried to go do something and it didn’t work.

“I wish we were so public about what we tried to do. I learned something around Fable Legends and Scalebound about being public before knowing we have a real, believable plan that I have. can hold my hands and know it’s okay to be there. And we just didn’t get there with Scalebound and the team. And I say that about both teams. “

Spencer also put to bed any chance of a Scalebound revival:

“Of course we’re going to be a little upset that we haven’t been able to meet our goals for this title. We’re not working on it. I’m not at Platinum today but I’m pretty sure they is not working on it. It’s something we’ve all moved past. It’s not something that I consider a highlight in my role – having to cancel a game that we’d been talking about for years. But for them. people who think there is still something in the works – there isn’t. “

As for Platinum, it released The Wonderful 101: Remastered last year. Upcoming projects include Sol Cresta, Bayonetta 3, and Babylon’s Fall.


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