Minecraft: Java Edition Snapshot 22w18a focuses on technical changes and bug fixes

2022 continues to roll on inexorably, and the release of The Wild Update continues to draw closer and closer. Mojang Studios is working tirelessly behind the scenes to deliver a comprehensive, feature-rich update later this year, and it’s involving the Minecraft community every step of the way.

Minecraft: Java Edition Snapshot 22w18a comes out with a new beta version of Minecraft: Bedrock Edition with many changes and fixes for The Wild Update, the main content update released for Minecraft players at some point in 2022.

This release does not include any new feature additions and instead focuses on technical updates such as controls and a handful of important bug fixes. While not a particularly exciting snapshot, Minecraft can’t maintain its place at the top of the PC gaming pile without constantly improving every aspect of itself, and Mojang Studios is well aware of that.

The complete changelog for Minecraft: Java Edition 22w18a Snapshot understand :


  • Allays now follows his beloved player even if he can’t see him
  • Allays will only lose track of a player if they are more than 64 blocks away
  • Updated sonic boom particle texture
  • Vibration listeners such as Sculk Sensors, Sculk Shriekers, and Wardens now listen for the nearest vibration instead of the tick’s first vibration

Technical updates

  • Banner patterns available in the loom can now be controlled with beacons (banner_pattern/no_item_required for no model element and banner_pattern/pattern_item/* for specific banner pattern elements)
  • Servers can now set different chat style formats for clients
  • Remove it placefeature ordered
  • Add the place ordered
  • The bundled Java runtime has been upgraded to 17.0.3
  • Removed loot table feature set_goat_horn_sound
  • Loot table added function set_instrument
  • Chat from /say, /msg, /teammsgand /me commands are now all also cryptographically signed

Types of cat

  • Different chat style formats can now be controlled by the server via the chat_type registration
  • These are synchronized with clients when they join the server
  • Translation key or translation format can be set, like chat.type.text or %s says: "%s"
  • The chat can also optionally be narrated with a custom translation key or format
  • The entire message can have formatting applied, such as italics or a specific color (but currently no click or hover events)

place ordered

  • New command that replaces placefeature and can place features, puzzles and structures in a given location
  • Syntax:
    • place feature [pos]
    • place jigsaw [pos]
    • place structure [pos]
    • feature: The namespace id of a feature to try to place
    • structure: The namespace id of a structure to try to generate
    • pool: The namespace id from a model pool to start generating
    • start: The namespace id name of a puzzle to use as a starting anchor
    • depth: The maximum number of puzzle connections to go through when placing
    • pos: The position to use as origin for the generation (if omitted, ~ ~ ~ is used)

Loot Tables

  • set_instrument
    • Sets necessary element tags for instrument elements to a random value selected from a tag
    • Settings:
    • options — a tag reference specifying the instrument options to be chosen at random

Bugs fixed

  • Simultaneous vibration does not trigger as expected
  • Minecraft does not properly resolve SRV records
  • Invite and news buttons are not displayed consistently in the realms menu
  • Frog walking animation does not change based on their movement speed
  • A single sculk vein drops when using a Silk Touch hoe on multiple in a single block space
  • Sculk Catalysts will spread Sculk if a baby mob that doesn’t lose experience dies around it
  • Allays loses items picked up when restarting the world
  • Goers leashed to a fence do not move and refuse to pick up objects
  • Ancient cities can be submerged in aquifers
  • Parity issue: allays don’t follow reader/note blocks as closely on Java
  • Snow layers cannot be placed on mud
  • Incorrect description of advancement for “Sneak 100”
  • “Sneak 100” advancement includes sculk howlers as a block that can “hear” the player
  • Guardians/frogs continue animations when game is paused
  • Guardian can still detect things after death
  • Guardian continues to roar when irritated by a flaming creeper
  • Guardian continues to roar when Enraged Guardian target suffers an unnatural death
  • Warden continues to roar at disconnected players
  • Guardian continues to roar at targets in unloaded chunks
  • The guardian continues to roar at the missing target
  • Guardian continues to roar when target enters Lower Portal, Final Portal, or Final Gateway
  • Guardian’s sonic boom attacks can hit the player even if the player has entered another dimension
  • Guardians can sometimes freeze when overwhelmed by enemies/attacks/sounds
  • Mangrove leaves can spawn at higher elevation when grown below y=0
  • Get permanently stuck trying to pick up a stack of items if its slots contain a stack of the same type with different NBTs (and vice versa)
  • Game fails to load worldgen settings when .DS_Store the files are present in the datapack
  • There is a goat horn in the creative Destroy Item slot / all creative inventory tabs contain goat horns
  • User skins not loading in singleplayer
  • The game crashes when a goat horn with an invalid sound variant is used / java.lang.ArrayIndexOutOfBoundsException: Index out of bounds for length 8
  • The player is assigned a new UUID in single player mode
  • MinecraftClientHttpException when opening/creating a world

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