Halo Infinite Campaign Co-op Play and Features Showcased in Developer Live Stream

What do you want to know

  • 343 Industries recently showcased Halo Infinite’s co-op campaign in a developer livestream.
  • The stream highlighted how up to four players can play co-op at a time, make shared campaign progress together, and unlock items like collectibles and skulls as a team.
  • The Mission Replay feature was also introduced, which allows players to replay previous missions with all of their upgrades. It is also possible to have two missions running at any one time.
  • Friendly fire is enabled during co-op, and players won’t be able to venture more than 1,000 feet apart.
  • Beta testing of Halo Infinite’s co-op campaign and Mission Replay feature is set to begin on July 15, though that date could change if there are any issues with the beta’s rollout.

Ahead of the official beta test for Halo Infinite’s upcoming co-op campaign, developer 343 Industries showed off the mode’s gameplay, along with a look at many of the systems players will interact with and enjoy while playing with their buddies. The VOD of the stream can be viewed on the Official Halo YouTube Channel as good as official Twitch channel.

During the stream, the developers demonstrated how Halo Infinite’s network co-op supports up to four players playing the campaign simultaneously, much like the co-op available in previous Halo games. However, contrary to Previous iterations, the cooperative multiplayer version of Halo Infinite allows all members of the firefighting team to progress the campaign together. Before starting campaign co-op, all connected players can designate a save slot to save their progress. Then the game will automatically launch the farthest mission that all players in the party have reached. During this session, all forward progress made will be saved to everyone’s designated save slot. Players can then load this save to play solo and co-op in the future.

Additionally, the Halo Infinite co-op campaign features an enemy scaling system that adjusts enemy behaviors based on the number of players in the co-op session, ensuring the game remains engaging regardless of the size of your squad (ammo crates get bigger as well). All players also get credit for any collectibles picked up by anyone, and if someone in the party doesn’t have a collectible, everyone else in the party will be able to activate it and ” get it back for them.” When starting a session, all gameplay-altering skulls collected by fireteam players will also be selectable.

To give players more freedom in the open world of Halo Infinite, the developers have given each member of co-op fire teams the ability to venture up to 1,000 feet from their allies. Once you cross that threshold, however, the game will kill you for “being away”. 343 Industries has also made the decision to enable co-op friendly fire, so you’ll need to be careful when using explosives.

In co-op, the squad leader will also have access to the Mission Replay feature (also available in solo). By opening the TACMAP and selecting a previously played mission, you and your friends can replay it with all the upgrades you’ve unlocked so far. You also have the option to switch to a different mission mid-session without losing your current mission progress, with Halo Infinite supporting up to two missions with saved checkpoints at a time.

Ultimately, the co-op looks pretty awesome, and the arrival of Mission Replay is great too. Beta testing for these features is set to go live on July 15 for Xbox and PC players, though that could change if there are any issues with the rollout. Be sure to check out our Halo Infinite co-op beta guide on how to access the test.

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